import pygame, sys
from pygame.locals import *
pygame.init()
DISPLAYSURF = pygame.display.setcode((400,300), 0, 32)
pygame.display.set_caption(Drwaing)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
DISPLAYSURF.fill(WHITE)
pygame.draw.polygon(DISPLAYSURF, GREEN,((146,0), (291, 106), (236, 51))
pygame.draw.line(DISPLAYSURF, BLUE, (60, 60)(120, 120),4)
pygame.draw.line(DISPLAYSURF, BLUE, (120, 60)(60, 120))
pygame.draw.line(DISPLAYSURF, BLUE, (60, 120)(120, 120),4)
pygame.draw.circle(DISPLAYSURF, BLUE, (300, 50), 20,0)
pygame.draw.ellipse(DISPLAYSURF, RED, (300, 200, 40,80),1)
pygame.draw.rect(DISPLAYSURF, RED, (200,150,100,50))
pixObj = pygame.PixelArray(DISPLAYSURF)
pixObj[380][280] = BLACK
pixObj[382][282] = BLACK
pixObj[384][284] = BLACK
pixObj[386][286] = BLACK
pixObj[388][288] = BLACK
del picObj
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
pygame.display.update()