#Modified by Y@shu
import pygame
import time
import random
# Initializing pygame
pygame.init()
# colors
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
# window surface sizes
window_width = 800
window_height = 600
gameDisplay = pygame.display.set_mode((window_width,window_height))
# window name
pygame.display.set_caption('Sanke Game by Y@shu')
clock = pygame.time.Clock() # set for to create an object to help track time
FPS = 30
blockSize = 10
noPixel = 0
# text font
font = pygame.font.SysFont(None, 25, bold=True)
# function to each block of draw snake
def snake(blockSize, snakelist):
for size in snakelist:
pygame.draw.rect(gameDisplay, black,[size[0],size[1],blockSize,blockSize])
def message_to_screen(msg, color):
screen_text = font.render(msg, True, color)
# position of text on surface
gameDisplay.blit(screen_text, [window_width/2, window_height/2])
# game loop/event loop
def gameLoop():
# game status
gameExit = False
gameOver = False
lead_x = window_width/2
lead_y = window_height/2
change_pixels_of_x = 0
change_pixels_of_y = 0
# Initialize snake dimensions
snakelist = []
snakeLength = 1
# food position
# round for round off values for integer
randomAppleX = round(random.randrange(0, window_width-blockSize)/10.0)*10.0 # generating random apple
randomAppleY = round(random.randrange(0, window_height-blockSize)/10.0)*10.0 # generating random apple
while not gameExit:
# Execution of below while loop when game will over
while gameOver == True:
gameDisplay.fill(white)
message_to_screen("Game over, press c to play again or Q to quit", red)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameOver = False
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gameExit = True
gameOver = False
if event.key == pygame.K_c:
gameLoop()
# Logic 1 is for the keypress
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
leftArrow = event.key == pygame.K_LEFT
rightArrow = event.key == pygame.K_RIGHT
upArrow = event.key == pygame.K_UP
downArrow = event.key == pygame.K_DOWN
# Androids
# leftArrow = event.key == pygame.K_4
# rightArrow = event.key ==pygame.K_6
# upArrow = event.key == pygame.K_2
# downArrow = event.key == pygame.K_8
#Reduce and exceed from opposite ends as per instructions as left ,right, up , down
if leftArrow:
change_pixels_of_x = -blockSize
change_pixels_of_y = noPixel
elif rightArrow:
change_pixels_of_x = blockSize
change_pixels_of_y = noPixel
elif upArrow:
change_pixels_of_y = -blockSize
change_pixels_of_x = noPixel
elif downArrow:
change_pixels_of_y = blockSize
change_pixels_of_x = noPixel
# Logic 2 to maintain the boundary
if lead_x >= window_width or lead_x < 0 or lead_y >= window_height or lead_y < 0:
gameOver = True
lead_x += change_pixels_of_x
lead_y += change_pixels_of_y
gameDisplay.fill(white)
# About food position and size in terminal in back-end
# Logic 3 is to generate the random apple and draw the apple
AppleThickness = 10
pygame.draw.rect(gameDisplay, red, [randomAppleX,randomAppleY,AppleThickness,AppleThickness])
snakehead = []
snakehead.append(lead_x)
snakehead.append(lead_y)
snakelist.append(snakehead)
if len(snakelist) > snakeLength:
del snakelist[0]
for eachSegment in snakelist [:-1]:
if eachSegment == snakehead:
gameOver = True
# Logic 4 is to draw the snake
snake(blockSize, snakelist)
pygame.display.update()
# Comparision of food and snake mouth position
# Logic 5 is to eat the apple
if lead_x >= randomAppleX and lead_x <= randomAppleX + AppleThickness:
if lead_y >= randomAppleY and lead_y <= randomAppleY + AppleThickness:
randomAppleX = round(random.randrange(0, window_width-blockSize)/10.0)*10.0
randomAppleY = round(random.randrange(0, window_height-blockSize)/10.0)*10.0
snakeLength += 1
# Frames per second here it is 5fps
clock.tick(FPS)
pygame.quit()
quit()
gameLoop()
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