in apple block if snake could reach to left most x-axis or top most y-axis then it didn't ate apple but it should ate i fixed this bug
also modified gui hope it gives you a very strong and clean experience
# MOdified by Teknath krishna jha
# Basic window setup
# part 1
import pygame
import time
import random
# initializing pygame
pygame.init()
# colors
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)
# window surface size
window_width = 800
window_height = 600
gameDisplay = pygame.display.setmode((windowwidth , window_height))
# window name
pygame.display.set_caption('$n@ke g@me +ekn@+h Jh@')
# text font
font = pygame.font.SysFont(None , 25 , bold=True)
# on quit
def myquit():
pygame.quit()
sys.exit()
clock = pygame.time.Clock()
FPS = 5
blockSize = 20
noPixel = 0
'''
sizeGrd = window_width // blockSize
row = 0
col = 0
for nextline in range(sizeGrd):
'''
# part 2
# function to each block of draw snake
def snake(blockSize, snakelist):
#x = 250 - (segmentwidth + segmentmargin) * i
i=1
for size in snakelist:
if i==1:
i=0
pygame.draw.rect(gameDisplay, blue ,[size[0]+5,size[1],blockSize,blockSize],100)
else:
i=1
pygame.draw.rect(gameDisplay, black ,[size[0]+5,size[1],blockSize,blockSize])
def messagetoscreen(msg, color):
# render bold text background is cyan
screen_text = font.render(msg, True, 'red' ,'cyan')
# position of text on surface
gameDisplay.blit(screentext, [(windowwidth/2)-150, (window_height/2) -50])
# part 3
def gameLoop():
# game status
gameExit = False
gameOver = False
leadx = windowwidth/2
leady = windowheight/2
changepixelsof_x = 0
changepixelsof_y = 0
# Initial snake dimension
snakelist = []
snakeLength = 1
# food position
# round for round off values for integer
randomAppleX = round(random.randrange(0, window_width-blockSize)/10.0)*10.0
randomAppleY = round(random.randrange(0, window_height-blockSize)/10.0)*10.0
while not gameExit:
# Execution of below while loop when game will over
while gameOver == True:
gameDisplay.fill(white)
messagetoscreen("Game over, press c to play again or Q to quit", red)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameOver = False
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gameExit = True
gameOver = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
myquit()
leftArrow = event.key == pygame.K_LEFT
rightArrow = event.key == pygame.K_RIGHT
upArrow = event.key == pygame.K_UP
downArrow = event.key == pygame.K_DOWN
# Androids
# leftArrow = event.key == pygame.K_4
# rightArrow = event.key ==pygame.K_6
# upArrow = event.key == pygame.K_2
# downArrow = event.key == pygame.K_8
#Reduce and exceed from opposite ends as per instructions as left ,right, up , down
if leftArrow:
changepixelsof_x = -blockSize
changepixelsof_y = noPixel
elif rightArrow:
changepixelsof_x = blockSize
changepixelsof_y = noPixel
elif upArrow:
changepixelsof_y = -blockSize
changepixelsof_x = noPixel
elif downArrow:
changepixelsof_y = blockSize
changepixelsof_x = noPixel
if leadx >= windowwidth or leadx < 0 or leady >= windowheight or leady < 0:
gameOver = True
leadx += changepixelsofx
leady += changepixelsofy
gameDisplay.fill('cyan')
AppleThickness = 20
# About food position and size in terminal in back-end
print([int(randomAppleX),int(randomAppleY),AppleThickness,AppleThickness])
pygame.draw.rect(gameDisplay, red, [randomAppleX,randomAppleY,AppleThickness,AppleThickness])
allspriteslist = []
allspriteslist.append(lead_x)
allspriteslist.append(lead_y)
snakelist.append(allspriteslist)
if len(snakelist) > snakeLength:
del snakelist[0]
for eachSegment in snakelist [:-1]:
if eachSegment == allspriteslist:
gameOver = True
snake(blockSize, snakelist)
pygame.display.update()
# Comparision of food and snake mouth position
if leadx >= (randomAppleX - AppleThickness) and leadx <= (randomAppleX + AppleThickness-2):
if leady >= (randomAppleY
- AppleThickness) and leady <= (randomAppleY + AppleThickness-2):
randomAppleX = round(random.randrange(0, window_width-blockSize)/10.0)*10.0
randomAppleY = round(random.randrange(0, window_height-blockSize)/10.0)*10.0
snakeLength += 1
# Frames per second here it is 5fps
clock.tick(FPS)
pygame.quit()
quit()
# Calling
gameLoop()